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		<title>Skyrim mod to make a personal timeline from a savegame</title>
		<link>http://perfectworlds.wordpress.com/2012/01/01/skyrim-mod-to-make-a-personal-timeline-from-a-savegame/</link>
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		<pubDate>Sun, 01 Jan 2012 05:20:47 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Cool game stuff]]></category>

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		<description><![CDATA[One of the nice touches in Skyrim is it&#8217;s in-game adaptablity. For instance: I accidentally did something in a shop, and shortly after I had stepped outside a courier arrived with a note for me, and the note named the shop and what I had done there, and also served to begin a new quest. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1271&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>One of the nice touches in <em>Skyrim</em> is it&#8217;s in-game adaptablity.  For instance: I accidentally did something in a shop, and shortly after I had stepped outside a courier arrived with a note for me, and the note named the shop and what I had done there, and also served to begin a new quest.  There was no way that Bethesda could have pre-made such a note, so it must have been dynamically assembled by the game.</p>
<p>Wouldn&#8217;t it be nice if this sort of responsiveness and re-combinatory ability was directed into the creation of an ongoing personal &#8220;story map&#8221;.  Recording in a summary graphical/word form where you&#8217;ve been and what you&#8217;ve done?  The Journal in <em>Skyrim</em> just doesn&#8217;t hack it, in that respect.  I want something like an interactive timeline, I guess.  <em>Spore</em> had a very nice one, I remember.  It dynamically assembled itself as you played the game. Something similar to that.  I wonder if a mod could parse such a personal story timeline from the data contained in a player&#8217;s latest savegame?  I guess it would depend on if visited locations are stored with a &#8216;first discovered&#8217; date-stamp on them, and if that info could then perhaps be merged with the quest info in the journal.  It might then build a basic framework which the player could further annotate and edit in a simple editor.</p>
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		<title>Anticipated PG single-player games of 2012</title>
		<link>http://perfectworlds.wordpress.com/2011/12/30/anticipated-pg-single-player-games-of-2012/</link>
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		<pubDate>Thu, 29 Dec 2011 23:41:28 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Games in the news]]></category>
		<category><![CDATA[Lists of 10]]></category>

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		<description><![CDATA[Single-player PC games I&#8217;m anticipating in 2012, in order of interest&#8230; 1. The Elder Scrolls: Skyrim downloadable content (DLC), which promises to be more of a game in itself than the Bethesda&#8217;s Oblivion DLC was. Rumour has it that we may even get Morrowind, remade for the Skyrim engine and released on Morrowind&#8216;s 10th Anniversary [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1268&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Single-player PC games I&#8217;m anticipating in 2012, in order of interest&#8230;</p>
<p>1. <em>The Elder Scrolls: Skyrim</em> downloadable content (DLC), which promises to be more of a game in itself than the Bethesda&#8217;s <em>Oblivion</em> DLC was.  Rumour has it that we may even get <em>Morrowind</em>, remade for the Skyrim engine and released on <em>Morrowind</em>&#8216;s 10th Anniversary (1st May 2012).  Which would be utterly awesome.  Or perhaps it&#8217;ll just be some $10 mudcrab armour.</p>
<p><img src="http://myclone.files.wordpress.com/2011/12/skyrim-low2.jpg?w=560" alt="" title="skyrim-low2"   class="aligncenter size-full wp-image-9995" /></p>
<p>2. <em>Risen 2: Dark Waters</em>.  When played with healthy doses of God Mode, the original <em>Risen</em> was a near-perfect modern PC game all the way through (until the end, which was a bit naff). This &#8216;makeover, polish and tweak&#8217; sequel promises more of the same, this time with a tropical pirate setting (which it&#8217;ll share with 2012&#8242;s <em>Far Cry 3</em>). Sales-wise, PC games with pirate themes consistently sink without trace.  Let&#8217;s hope <em>Risen 2</em> bucks the trend.</p>
<p><img src="http://myclone.files.wordpress.com/2011/12/risen2_all_all_screenshot_038.jpg?w=560" alt="" title="RISEN2_all_all_screenshot_038.jpg"   class="aligncenter size-full wp-image-9996" /></p>
<p>3. <em>Dishonoured</em>.   Arkane Studios teams up with Bethesda for an action-stealth steampunk open-world game.  Reminds me a bit of the fun <em>Saboteur</em> in the setting and limited colour-range, but with the cool robots and &#8216;aristocrats&#8217; instead of Nazis.</p>
<p><img src="http://myclone.files.wordpress.com/2011/12/dishonored-screenshots-aristocrats.jpg?w=560" alt="" title="Dishonored-Screenshots-Aristocrats"   class="aligncenter size-full wp-image-9997" /></p>
<p>4. <em>BioShock Infinite</em>.  Another retro/vintage steampunk setting. Actually valve-punk, since the game is set in an alternate USA in 1912.  In plot and setting it also seems to borrow bits from Microsoft&#8217;s classic <em>Crimson Skies</em>, and the animated films of Miyazaki.  In terms of interesting art direction, this looks like the main game of 2012.  It also seems to take a refreshing approach to the use of vivid colour&#8230;</p>
<p><img src="http://myclone.files.wordpress.com/2011/12/bsinfinite.jpg?w=560" alt="" title="bsInfinite"   class="aligncenter size-full wp-image-9998" /></p>
<p>5. <em>Grim Dawn</em>.  Hmmm, maybe.  I loved <em>Titan Quest</em>, which was by the same team.  But I&#8217;m not sure if I want to play <em>Titan Quest</em> given a depressing <em>Fallout</em> -style post-apocalyptic setting.  One of the great attractions of <em>Titan Quest</em> was its fresh sun-drenched Greek Islands setting, which was beautifully depicted.  But if <em>Grim Dawn</em> has innovative aspects, then I&#8217;ll be interested.  I&#8217;ll also be taking a look at <em>Diablo III</em> if and when it finally arrives in 2012.</p>
<p><img src="http://myclone.files.wordpress.com/2011/12/2010-06-30_headingwest_lrg.jpg?w=560" alt="" title="2010-06-30_headingwest_lrg"   class="aligncenter size-full wp-image-10003" /></p>
<p>6.  <em>X: Rebirth</em>.  Will Valve finally be the one to get the space-trading RPG right?  Will those made space-sick by the combat dogfights be able to use an alternative combat system?  Will beautifully polished PC copies of the long-awaited <em>Elite 4</em> fly out of David Braben&#8217;s earhole in 2012?  Don&#8217;t hold your breath on any of these propositions.  Still, one thing is certain.  The X series are the best-looking space sims and <em>X: Rebirth</em> promises to offer more jaw-dropping real-time space art than you could fill a galaxy with&#8230;</p>
<p><img src="http://myclone.files.wordpress.com/2011/12/modularity1.jpg?w=560" alt="" title="Modularity1"   class="aligncenter size-full wp-image-9999" /></p>
<p>7. <em>Mass Effect 3</em> is&#8230; a possible.  I played through the first and enjoyed it, while feeling it was more an interactive movie than a game. But then they lost me on the sequel, as soon as  I heard they&#8217;d done the &#8220;let&#8217;s make it grim and depressingly bleak&#8221; thing that was in fashion back then. <em>Mass Effect 3</em> is said to be more like the first game in the series.</p>
<p><img src="http://myclone.files.wordpress.com/2011/12/mass-effect-3-pax-screenshot-02.jpg?w=560" alt="" title="Mass-Effect-3-Pax-Screenshot-02"   class="aligncenter size-full wp-image-10000" /></p>
<p>Also interesting for machinima is that <em>Halo 4</em> is pencilled in for Christmas 2012.  And if <em>Far Cry 3</em> ships with a free construction kit of the same excellent quality as <em>Far Cry 2</em> then there may be some machinima potential there too.</p>
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		<title>Ten mods I&#8217;d like to see for Skyrim</title>
		<link>http://perfectworlds.wordpress.com/2011/12/27/ten-mods-id-like-to-see-for-skyrim/</link>
		<comments>http://perfectworlds.wordpress.com/2011/12/27/ten-mods-id-like-to-see-for-skyrim/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 06:50:38 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Cool game stuff]]></category>

		<guid isPermaLink="false">http://perfectworlds.wordpress.com/?p=1261</guid>
		<description><![CDATA[10 mods I&#8217;d like to see for Skyrim: * Unique children. Because their faces all look exactly the same, and are the same age and height. And they all seem to have American accents, yet are Nords. Even the clothes are very similar. Is there a secret kiddy cloning factory somewhere in Skyrim? Except for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1261&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>10 mods I&#8217;d like to see for <em>Skyrim</em>:</p>
<p>* Unique children.  Because their faces all look exactly the same, and are the same age and height.  And they all seem to have American accents, yet are Nords.  Even the clothes are very similar.  Is there a secret kiddy cloning factory somewhere in <em>Skyrim</em>?  Except for the few royal kids and plot-vital characters, perhaps what&#8217;s needed is a radical mod that just turns them all into impish house-spirit hobs, or similar?  Make them benign little supernatural entities, which float around and utter mysteriously gnomic Anglo-Saxon riddles.</p>
<p>* Outhouses (i.e. toilets).  Not many, just occasionally a stinking privy to be found around the back of somewhere.  I did find one at the bottom of a prison, but that&#8217;s it.  One toilet for the whole of <em>Skyrim</em>?  No wonder the folks there are a little uptight.</p>
<p>* Domestic cats. About a week after the fans get the Creation Kit, this is <em>sure</em> to happen.  <em>Skyrim</em> players love their pussies.  Whoever makes it will also have to edit the book about cats in the Blue Palace in Solitude.</p>
<p>* The naff &#8216;fast-travel&#8217; horse-carts need to be removed and replaced by stilt-striders from <em>Morrowind</em>.  Or if that&#8217;s too difficult, then perhaps small armoured mammoths.</p>
<p>* Makeover mods that just affect companion Lydia, not all females.</p>
<p>* Taverns that look different from each other on the inside.  Taverns that have day-night cycle, so the clientele are not the same at 4am as they were at 8pm.</p>
<p>* Dungeons that look unique inside.  For instance, early in the main quest the Golden Claw dungeon looks <em>far</em> too much like Ustengrav dungeon.</p>
<p>* Press &#8220;E&#8221; to shut the corpse-looting dialogue, as well as to open it.</p>
<p>* Operational boats (haven&#8217;t found one yet that would take me out on a river/lake).</p>
<p>* And, of course, pack guars and travelling merchants that actually travel the roads.</p>
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		<title>A quick and basic Elder Scrolls: Skyrim &#8220;install and optimise&#8221; guide, for older PCs</title>
		<link>http://perfectworlds.wordpress.com/2011/12/22/a-quick-and-basic-elder-scrolls-skyrim-install-and-optimise-guide-for-older-pcs/</link>
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		<pubDate>Wed, 21 Dec 2011 22:46:51 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Cool game stuff]]></category>

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		<description><![CDATA[A quick and basic Elder Scrolls: Skyrim &#8220;install and optimise&#8221; guide, for those with older gaming PCs. 22nd December 2011. This is my step-by-step &#8220;quickstart&#8221; Skyrim install and basic mod guide, for 32-bit Windows 7 gamers on older desktop PCs. It follows on from my previous similar guides for Morrowind and Oblivion. The tutorial aims [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1186&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>A quick and basic <em>Elder Scrolls: Skyrim</em> &#8220;install and optimise&#8221; guide, for those with older gaming PCs</strong>.</p>
<p><em>22nd December 2011</em>.</p>
<p><a href="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low2.jpg"><img src="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low2.jpg?w=560&#038;h=350" alt="" title="skyrim-low2" width="560" height="350" class="aligncenter size-full wp-image-1253" /></a></p>
<p><font size="+2">T</font>his is my step-by-step &#8220;quickstart&#8221; <em>Skyrim</em> install and basic mod guide, for 32-bit Windows 7 gamers on older desktop PCs.  It follows on from my previous similar guides for <em><a href="http://morrowind2009.wordpress.com/">Morrowind</a></em> and <em><a href="http://perfectworlds.wordpress.com/2009/12/26/a-quick-and-basic-elder-scrolls-oblivion-install-and-optimise-guide/">Oblivion</a></em>.</p>
<p>The tutorial aims to get the PC player through as painlessly and as quickly as possible, and to get <em>Skyrim</em>&#8216;s main glitches and problems addressed for those <strong>on an older desktop PC</strong>, and with a legacy Nvidia graphics card.  I only have a Nvidia GeForce 9600 GT card, in a gracefully ageing 2008 PC that was able to play <em>Risen</em> and <em>Witcher 2</em> quite happily at 1920 x 1200px.</p>
<p>My other aim here is to stick as close as possible to Bethesda&#8217;s original vision for the game &mdash; and not to introduce any cheats, horny boy mods for &#8216;hot&#8217; female NPCs, singing bears, or make the game-world turn day-glo.  There are also no plot spoilers in this tutorial.  All screenshots are at playable FPS rates, from my system.</p>
<p>Please note that this is not a casual &#8220;cherry picking&#8221; list.  This is a careful step-by-step tutorial.  I assume you&#8217;ll be doing <em>all</em> of this, and in the order presented &mdash; since some steps are interdependent and have to be done in the right sequence.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>1.</strong>  On an older PC, it can first be useful to physically haul out the PC&#8217;s base unit, open up the case, and clean the dust out.  Infrequent gamers enticed to try the game after reading the glowing reviews will be putting quite a bit of stress and heat into the system with <em>Skyrim</em>.  You don&#8217;t want some vital bit of the motherboard melting down, when you&#8217;re half-way through playing the game.</p>
<p>Similarly, check how much free space you have on your main hard drive.  If it&#8217;s rammed full to 99%, then uninstall some big software and/or transfer big folders (things like movie and audio files) to an external disk.  Your system will thank you for it.</p>
<p><em>Time: 45 minutes</em> if needed.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>2.</strong> Download the <a href="http://www.nvidia.com/Download/index.aspx?lang=en-us">latest ForceWare graphics drivers</a> from NVIDIA.  At 22nd Dec 2011 this is their drivers release number 290.53 beta, which came out today and are highly optimised for <em>Skyrim</em>&#8230;</p>
<blockquote><p>&#8220;New in 290.53. Optimizations for <em>The Elder Scrolls V: Skyrim</em>.  <strong>Increases performance by up to 25%</strong> in <em>The Elder Scrolls V: Skyrim</em>&#8220;</p></blockquote>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/29053.jpg?w=560" alt="" title="29053"   class="aligncenter size-full wp-image-1216" /></p>
<p>Note that if you use the drop-down menu selection process (see image above), Nvidia&#8217;s website bot will &#8220;play safe&#8221; and suggest older (pre-<em>Skyrim</em>!) drivers for the 9600GT.  These are <strong>not</strong> what you want, so ignore the fancy menu and just click on the link to get the latest version of the Nvidia PC drivers.  If you look in the support specs for 290.53, you&#8217;ll be reassured that the older GeForce 9600GT cards <em>are</em> clearly listed as supported.  I run <em>Skyrim</em> fine with these latest drivers.</p>
<p>OK, now install these latest and tightly <em>Skyrim</em>-optimised graphics drivers.  You probably want to choose the standard install option, during this process.  Then reboot the PC as needed.  Afterwards, check your graphics are operating as normal, and that your previous Nvidia Control Panel settings have been retained.</p>
<p><em>Time: 25 minutes</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>3.</strong>  Now unbox the game, and go &#8220;ooooh, ahhh!&#8221; and have a sniff at the lovely waxed canvas wall-map (although the map might be considered a spoiler by some).  Install the game. This will require a Steam login, and a Steam version update will also start downloading in the background if needed. (Unfortunately the horrid Steam system gives you no choice about where to install the game.)</p>
<p>Start the Steam Library, and note that a game patch is downloading in the background&#8230;  </p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/1steam.jpg?w=560" alt="" title="1steam"   class="aligncenter size-full wp-image-1188" /></p>
<p>Allow the game to be patched to the latest 1.3.1 version (as at 20th Dec 2011), since 1.3.1 removes the need for any 4Gb address mod.</p>
<p>By now there is probably a lurking dialogue box somewhere, saying a Steam client update has been downloaded and needs to be installed.  Install it, reboot Steam.  You probably also want to break free from Steam&#8217;s online mode (via Steam|Settings|Go Offline| then restart Steam).  </p>
<p>It can&#8217;t hurt to also have disabled &#8220;Enable Steam Community In-Game&#8221;&#8230;</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/3steamcomm.jpg?w=560" alt="" title="3steamcomm"   class="aligncenter size-full wp-image-1189" /></p>
<p>Do a full hard reboot of the PC, if needed.  It&#8217;s probably wise to do this after any major game install.</p>
<p><em>Time: 40 minutes</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>4.</strong>  Start the game&#8217;s loader.  Steam will probably try to update Direct X (<em>sigh&#8230;</em>). Now let the game&#8217;s loader detect your PC specs, and set its graphics settings accordingly. You&#8217;ll probably be lucky to get Medium settings (we&#8217;ll fix that problem in the next step). Exit.</p>
<p><em>Time: 5 minutes</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>5.</strong>  If you are running <em>Skyrim</em> with an old Nvidia GeForce 9 series (e.g.: specifically a 9600) card then I recommend that you optimise your FPS and smooth out stutters <a href="http://www.google.com/search?num=20&amp;hl=en&amp;complete=0&amp;site=webhp&amp;q=Skyrim_Better_Performance-123-1-0.rar&amp;btnK=Google+Search">with this handy DLL tweak</a>.  </p>
<p>Note that is NOT intended to work with laptop PCs, and is mostly NOT suitable for later Nvidia series cards.  It&#8217;s installed to the <em>Skyrim</em> folder, where the <strong>SkyrimLauncher</strong> is located.  Usually it&#8217;s here: </p>
<p>&nbsp;C:\Program Files\Steam\steamapps\common\skyrim </p>
<p>Note that after installing this DLL (just paste it in the folder) the game will detect you have a &#8220;NVIDIA Geforce 8800&#8243; &mdash; but this is just a necessary workaround.  Orcses did not steal your precious 9600 <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Now restart the <em>Skyrim</em> loader, and it should detect your settings as if it were a &#8216;first-time launch&#8217; again.  My auto-detect settings went from Medium to High Quality, with this DLL tweak.</p>
<p><em>Time: 5 minutes</em>. </p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>6.</strong> Fix the game&#8217;s CPU usage.  To use more of your CPU&#8217;s power, you can use this .exe launcher tweak:</p>
<p>Bring up Steam and click Library, scroll to Skyrim in the left-hand bar, and <strong>right click</strong> it. Then go to Properties.</p>
<p>In the General tab, click &#8216;Set Launch Options&#8217;, and in the text field type <strong>+fullproc</strong> &nbsp;Click OK and close the dialogue box.</p>
<p>Here&#8217;s why you did that: &#8220;The +fullproc is like manually tabbing out of the game every time you run Skyrim, to increase its CPU priority to its highest, but this does it automatically every time you run the game. My CPU usage went from 30-40% peak, to 50% peak usage with this, this being its 100% utilising two full cores, of a quad-core CPU. The main point of this particular tweak is to flag the Skyrim process as a high priority task to keep your minimum, and average FPS up, to help reduce stuttering.&#8221;</p>
<p><em>Time: 1 minute</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>7.</strong> Tweak the basic graphics settings.</p>
<p><strong>a) Disable VSYNC</strong></p>
<p>There is no VSYNC toggle in the game. But gamers with Nvidia cards can disable VSYNC in the Nvidia Control Panel (Start|Control Panel|Hardware and Sound|Nvivia Control Panel|Manage 3D Settings). This has the side-effect of lifting the 60FPS max. cap in <em>Skyrim</em>. Not that you&#8217;re likely to get above 60FPS on an older PC, but some people may want to do this.</p>
<p><strong>b) Antialiasing:</strong></p>
<p>You may also want to start with 4x anti-aliasing, rather than 8x.  The authoritative Nvidia tweaking guide for <em>Skyrim</em> says&#8230;</p>
<blockquote><p>&#8220;8x AA in particular has a very heavy performance impact, in return for what we&#8217;ve seen can be minimal image quality improvement.&#8221;</p></blockquote>
<p>While you are in the Advanced section of the <em>Skyrim</em> launcher, look at the Distance Options.  It can also be useful for older systems to turn &#8220;Distant Object Detail&#8221; to Medium and to tick &#8220;Object Detail Fade&#8221;.  This has a minimal visual effect for a worthwhile performance gain.</p>
<p><strong>c) Shadows:</strong></p>
<p>Anything but Ultra or High on shadow settings looks rather terrible.  Shadows are set in the Options of the <em>Skyrim</em> launcher itself&#8230;</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/4graphics.jpg?w=560" alt="" title="4graphics"   class="aligncenter size-full wp-image-1190" /></p>
<p>However you may have to scale them back on an older PC, to get the FPS.  I found that ramping the shadows back to Medium made the game smoothly playable at 1920 x 1200px at the general graphics setting of High.  At that point in the install I was willing to make such a compromise to get the game running more smoothly at my native screen resolution.  However, I was later able to set them to High, following taking some further steps (see the last part of Step 10 in this Guide).</p>
<p>I then blurred the shadows to hide some of the blockyness.  I did this by adding the following setting to the SkyrimPrefs.ini (found under C:\documents\my games\skyrim) with Notepad: &nbsp;iBlurDeferredShadowMask=7  &nbsp;&nbsp;While you&#8217;re in there, also enable shadows on trees since this has minimal impact for a big visual boost: &nbsp;&nbsp;bTreesReceiveShadows=1</p>
<p>Now make SkyrimPrefs.ini a read-only file, or <em>Skyrim</em> will overwrite it on starting.</p>
<p><strong>d) Anisotropic and Ambient Occlusion:</strong></p>
<p>The <a href="http://uk.geforce.com/optimise/guides/the-elder-scrolls-v-skyrim-tweak-guide">official Nvidia <em>Skyrim</em> tweak guide</a> (section &#8220;Mods &amp; Graphics Driver Settings&#8221;) shows how to force better quality Anisotropic filtering, and to enable Ambient Occlusion, both done via the Nvidia Control Panel (Start|Control Panel|Hardware and Sound|Nvivia Control Panel|Manage 3D Settings). I enabled 16x Aniso and Ambient Occlusion (Performance) this way.</p>
<p><em>Time: 15 minutes</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>8.</strong> Fix the loading screens, to remove what some people see as plot spoilers contained in the text of the game&#8217;s loadup screens and intro video.  </p>
<p>First disable the intro video (no great loss, and there are apparently plot spoilers), by changing the name of BGS_Logo.bik to BGS_Logo.bik.bak &mdash; and then the Bethesda video won&#8217;t play during loading.  This video file is found in: </p>
<p>&nbsp;C:\Program Files\Steam\steamapps\common\skyrim\Data\Video</p>
<p>You can also install the <a href="http://skyrimnexus.com/downloads/file.php?id=4104">Image Only Loading Screen</a> mod, to delete the spoiler text on the loading screens while still retaining the pictures and rolling mist.  To do this, drop this mod&#8217;s .swf file in: </p>
<p>&nbsp;C:\Program Files\Steam\steamapps\common\skyrim\Data\Interface</p>
<p>At the same time as you are messing with the loading screens, you may want to add the <a href="http://www.skyrimnexus.com/downloads/file.php?id=3761">No Loading Screen Spider</a> mod.  It changes the spider picture to a dog.  Drop this mod in:</p>
<p>&nbsp;C:\Program Files\Steam\steamapps\common\skyrim\Data\Meshes\loadscreenart (you may need to create these last two folders).</p>
<p><em>Time: 10 minutes</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>9.</strong> Plug in your gaming headphones, and start the game.  Play through the introduction, until you reach a point where you can save.  Check everything looks OK and you are getting playable FPS even in a frantic action scene.</p>
<p>While you are in the game, if you do not intend to use a wired Xbox 360 pad then you should turn off Xbox 360 Controller Support.  This is done in the in-game Options. The game ships with it set to &#8220;on&#8221; by default, and many people have reported they get significant increases in FPS (like +10FPS) by turning it off.  Just another example of the horrid consoles spoiling our PC games, sadly.  </p>
<p>However, I do find that the Xbox 360 Controller vastly improves the game&#8217;s camera look-around, and is pretty good for most everything <em>except</em> combat (at which it&#8217;s abysmally clunky, especially for archers) &mdash; so when I start into a significant fight I just pull out the USB of the Controller and the game automatically reverts to the mouse and keyboard .  Unfortunately there&#8217;s not yet a mod which allows <em>both</em> the Controller and Keyboard/Mouse to be active simultaneously.</p>
<p>You may also want to immediately drop the HUD opacity slider (found in-game, in Options) to about 40%, for greater immersiveness.</p>
<p><em>Time: 25 minutes</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>10.</strong>  OK. After several hours of work, we are about to get into the proper modding of the game.  But first we need some vital tools:</p>
<p><strong>a)</strong> Register with the <strong><a href="http://skyrimnexus.com/"><em>Skyrim</em> Nexus</a></strong> website to get the mods, if you are not already registered.</p>
<p><strong>b)</strong> I strongly suggest that those unfamiliar with mods get and install the <strong><a href="http://skyrimnexus.com/content/modmanager/">Nexus Mod manager</a></strong>, for generally hassle-free mod installs.  Install, load it, and tell it to operate for <em>Skyrim</em>, and then choose where it should install the mods.  On a 32-bit Windows 7 PC this should be&#8230;</p>
<p>&nbsp;C:\Program Files\Steam\steamapps\common\skyrim\Data</p>
<p>You will then need to log into the <em>Skyrim</em> Nexus website via the Nexus Mod manager, with the same username and password you used to sign up for the website.  Now you can download mods with the manager, direct from the site.</p>
<p><strong>c)</strong> You will also want to get and install the <strong><a href="http://skse.silverlock.org/"><em>Skyrim</em> Script Extender (SKSE)</a></strong>, which adds the scripting abilities needed for various mods.</p>
<p>Here&#8217;s the vital bit from the SKSE documentation, on how to install SKSE: &#8220;Copy the SKSE&#8217;s .dll and .exe files to your <em>Skyrim</em> directory. This is usually in your Program Files folder C:\Program Files\Steam\steamapps\common\skyrim\  If you see files named TESV and SkyrimLauncher, this is the correct folder. Do not copy these files to the Data folder, as with a normal mod.&#8221; Ignore the &#8220;src&#8221; folder.</p>
<p>You then launch the game via running: skse_loader.exe.  You may want to give skse_loader.exe Windows 7 Administrator rights, and also place a shortcut to it on your Desktop named something useful like &#8220;Load Skyrim with Script Extender&#8221;.  </p>
<p>If you want to keep your PC&#8217;s desktop looking pretty then you can also replace the ugly SKSE icon with this handy <a href="http://www.4shared.com/file/VLmcj6RA/Skyrim_Icon.html"><em>Skyrim</em> icon in Windows .ico form</a>.  Drop it in C:\Windows\Icons and then load it onto your shortcut, via the usual method of changing a shortcut&#8217;s icon.</p>
<p>Keep in mind that each new official patch also requires an update of SKSE, and you may be unable to launch via the SKSE if you allow auto-patch in Steam.  At the time of writing (22nd Dec 2011) SKSE is at version 1.4.2 and IS compatible with the latest official 1.3.1 patch for <em>Skyrim</em> and WILL load the patched <em>Skyrim</em>.</p>
<p>Also working with the SKSE 1.4.2, and which you may want to try on an older PC, is <a href="http://skse.silverlock.org/beta/TESVAL-1.3.10.0-2011-12-22-skseplugin.7z">the SKSE 40% CPU boost plugin</a> for <em>Skyrim</em>&#8230;</p>
<blockquote><p>“This patch will improve your frame rate by up to 40% in all CPU-dependent situations [in <em>Skyrim</em>], i.e. especially in cities. It works mostly by rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release builds.”</p></blockquote>
<p>This 40% CPU boost plugin is a simple DLL that you just drop into: &nbsp;C:\Program Files\Steam\steamapps\common\skyrim\Data\SKSE\Plugins &nbsp;It enabled me to switch Shadows back to &#8220;High&#8221; and remain playable.  But for FPS consistency, especially during dragon attacks, I turned it back to &#8220;Medium&#8221;.</p>
<p><em>Time: 30 minutes</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p>11.  Right, let&#8217;s fix the horrid console-boyz inventory UI in <em>Skyrim</em>:</p>
<p>Get the <a href="http://www.skyrimnexus.com/downloads/file.php?id=3863">SkyUI</a> (this needs <em>Skyrim</em> Script Extender installed and loaded) which is the best PC UI makeover yet released.  I had to install this by hand, since the Nexus Mod manager refused to do it.</p>
<p><a href="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low4.jpg"><img src="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low4.jpg?w=560&#038;h=350" alt="" title="skyrim-low4" width="560" height="350" class="aligncenter size-full wp-image-1252" /></a></p>
<p>THEN add the mod <a href="http://www.skyrimnexus.com/downloads/file.php?id=95">Main Font Replacement by Valistar</a>.  This deservedly throws the big moderist Futura font through an Oblivion gate.  There are several options, but in my opinion Morpheus is a much more suitable and smaller font. </p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/mopheus.jpg?w=560" alt="" title="mopheus"   class="aligncenter size-full wp-image-1193" /></p>
<p>The Mopheus Main Font Replacement mod does unfortunately drop a fontconfig.txt file that overwrites that of SkyUI.  So&#8230; to get SkyUI to accept and use the Morpheus font, simply go to C:\Program Files\Steam\steamapps\common\skyrim\Data\Interface and open the file fontconfig.txt with Notepad.  Add the lines&#8230;</p>
<p>&nbsp;fontlib &#8220;Interface\fonts_en2.swf&#8221;</p>
<p>&nbsp;map &#8220;$ListFont&#8221; = &#8220;Morpheus&#8221; Normal </p>
<p>&#8230;so that the top part of your fontconfig.txt file looks like this&#8230;</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/5fontfix.jpg?w=560" alt="" title="5fontfix"   class="aligncenter size-full wp-image-1191" /></p>
<p>Save and exit.  SkyUI&#8217;s inventory will now use the Morpheus font, whereas otherwise it would have been haywire because of the fontconfig.txt over-writing conflict.  Sorted.</p>
<p><em>Time: 15 minutes</em>.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>12:</strong> Now install the most vital (in my opinion) mods.  None of these conflict.</p>
<p>* NPC VISUAL QUALITY FIXES:</p>
<p><a href="http://www.skyrimnexus.com/downloads/file.php?id=30">No More Blocky Faces 1.4</a> THEN <a href="http://www.skyrimnexus.com/downloads/file.php?id=26">Detailed Faces v2</a> (you may want the Lite version, to improve FPS performance) and THEN <a href="http://www.skyrimnexus.com/downloads/file.php?id=498">High Quality Eyes v1.2</a>.  All of these are by Xenius, and are thus compatible with each other.  You may also want Xenius&#8217;s <a href="http://www.skyrimnexus.com/downloads/file.php?id=944">Better Beast Races v2</a> (again, probably the Lite version).</p>
<p>* SKY AND WEATHER FIXES:</p>
<p><a href="http://www.skyrimnexus.com/downloads/file.php?id=85">Enhanced Night Sky (medium)</a></p>
<p><a href="http://www.skyrimnexus.com/downloads/file.php?id=1702">Immersive Skyrim Thunder v4</a></p>
<p><a href="http://www.skyrimnexus.com/downloads/file.php?id=4252">Real Snow Flakes</a>. Has a soft alpha channel, so it&#8217;s nice mix of soft/puffy and crystalline structure.</p>
<p><a href="http://www.skyrimnexus.com/downloads/file.php?id=1306">Ambient Seagulls</a>.  Adds gull sounds at the shoreline.  Ok, not <em>that</em> vital &mdash; but what&#8217;s the seaside without seabirds?</p>
<p>* WORLD TEXTURE FIXES:</p>
<p>You can get these from Skyrim Nexus as you notice various muddy textures, and then add them one-by-one to judge the effect on your FPS.  Adding a dozen or so all at once is probably not a good idea, and it&#8217;s then impossible to tell which might be bogging down your FPS.  Some use very large texture sizes, and are thus meant for gamers playing with recent $3,000 gaming PCs.</p>
<p>That said, two texture mods to consider immediately are the low-res version of Vurt&#8217;s <a href="http://www.skyrimnexus.com/downloads/file.php?id=141">Skyrim Flora Overhaul</a> + the compatible <a href="http://www.skyrimnexus.com/downloads/file.php?id=3288">Lush Grass 1.3</a> mod, which adds more grass.  These can be used together, and should have negligible performance loss for a big visual improvement to the countryside, thus&#8230;</p>
<p><a href="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low5.jpg"><img src="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low5.jpg?w=560&#038;h=350" alt="" title="skyrim-low5" width="560" height="350" class="aligncenter size-full wp-image-1251" /></a></p>
<p>* COMBAT GRAPHICS FIXES:</p>
<p><a href="http://skyrimnexus.com/downloads/file.php?id=2947">Deadly Spell Impacts</a> (Medium Res) v1.4.3.  Fire, lightning, and frost spell impacts now have their own unique textures.</p>
<p>* TELL &#8220;CHATTY&#8221; NPCs TO BE QUIETER:</p>
<p><a href="http://www.skyrimnexus.com/downloads/file.php?id=1928">Less Talkative NPCs</a> (No Combat Changes version).  Reduces the annoying idle chatter, and the repeating &#8216;social&#8217; conversations NPCs force on you and have between themselves.</p>
<p>* MONSTER FIXES:</p>
<p><a href="http://www.skyrimnexus.com/downloads/file.php?id=2927">Arachnophobia</a> mod removes all the spiders from the game, and spawns other monsters instead based on the context.  It leaves dead spiders around, though, to account for the webs.</p>
<p>* REMOVE KILL MOVES:</p>
<p><a href="http://www.skyrimnexus.com/downloads/file.php?id=4089">No Kill Moves</a>.  Unlike &#8216;Enable Kill Moves Only For Player&#8217;, this does not require Script Dragon.</p>
<p>* WAYFINDING FIX:</p>
<p>If you don&#8217;t want to be &#8220;led by the hand&#8221; then you can remove compass indicators and quest markers, via various mods.  <a href="http://skyrimnexus.com/downloads/file.php?id=1810">Hardcore Compass Mod</a> is one such that just affects the HUD compass (there are multiple variants of this, so it&#8217;s probably easier to install it by hand).</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><strong>13.</strong> ADDITIONAL INI FIXES:</p>
<p>To get a natural drop on arrows, edit the skyrim.ini under c:\documents\my games\skyrim with Notepad, and tweak the following settings&#8230;</p>
<p>&nbsp;[Combat]<br />
&nbsp;f1PArrowTiltUpAngle=0.7<br />
&nbsp;f3PArrowTiltUpAngle=0.7</p>
<p>Arrows will then start in the middle of the crosshairs, and drop down with gravity. </p>
<p>To compensate for this added difficulty, you can increase the range at which you can hit targets with arrows &mdash; by adding&#8230;</p>
<p>&nbsp;[Actor]<br />
&nbsp;fVisibleNavmeshMoveDist=14000.0000</p>
<p>And this skyrim.ini INI tweak, for less flickering dynamic shadows, made the shadow-updating rate very satisfactory to me&#8230;</p>
<p>&nbsp;[Display]<br />
&nbsp;fSunShadowUpdateTime=0.250<br />
&nbsp;fSunUpdateThreshold=1.500</p>
<p>I also turned off the radial blur effect during combat (I don&#8217;t like it, it&#8217;s a personal preference), by adding&#8230;</p>
<p>&nbsp;[Imagespace]<br />
&nbsp;bDoRadialBlur=0</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p>Screenshot photographers may also enjoy the <a href="http://skyrimnexus.com/downloads/file.php?id=2932">Skyrim Photography Toolkit</a>.  However, if all you want is to change the weather to get a good screenshot, then you can bring down the in-game Console by typing a &nbsp;~ &nbsp;then type &nbsp;FW <em>code</em>&nbsp; where <em>code</em> is replaced by one of <a href="http://elderscrolls.wikia.com/wiki/Weather_IDs_%28Skyrim%29">these weather code IDs</a>.  Be warned that any use of the console is considered &#8216;cheating&#8217; by the Steam service.</p>
<p>That&#8217;s it.  You&#8217;re done!</p>
<p>My FPS with all the above done, with blurred Shadows at &#8220;Medium&#8221;, is between 18 and 28 FPS in the outdoors at 1920px x 1200px full-screen.  It&#8217;s not the best FPS, but it&#8217;s playable and not bad for an old PC with all the changes listed above.  If you still have difficulties with FPS, consider reducing your anti-aliasing.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/dragon_divider.jpg?w=560" alt="" title="dragon_divider"   class="aligncenter size-full wp-image-1218" /></p>
<p><a href="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low3.jpg"><img src="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low3.jpg?w=560&#038;h=350" alt="" title="skyrim-low3" width="560" height="350" class="aligncenter size-full wp-image-1254" /></a></p>
<p><a href="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low1.jpg"><img src="http://perfectworlds.files.wordpress.com/2011/12/skyrim-low1.jpg?w=560&#038;h=350" alt="" title="skyrim-low1" width="560" height="350" class="aligncenter size-full wp-image-1256" /></a></p>
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		<item>
		<title>Skyrim 1.3.1 patch released</title>
		<link>http://perfectworlds.wordpress.com/2011/12/20/skyrim-1-4-patch-released/</link>
		<comments>http://perfectworlds.wordpress.com/2011/12/20/skyrim-1-4-patch-released/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 21:56:43 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Cool game stuff]]></category>
		<category><![CDATA[Games in the news]]></category>

		<guid isPermaLink="false">http://perfectworlds.wordpress.com/?p=1183</guid>
		<description><![CDATA[A new official 18.5MB Skyrim patch just landed from Bethesda via Steam, and it officially addresses the 4Gb memory problem.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1183&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A new official 18.5MB <em>Skyrim</em> patch <a href="http://news.softpedia.com/news/New-Skyrim-Patch-on-PC-Fixes-Large-Address-Aware-Issues-242023.shtml">just landed</a> from Bethesda via Steam, and it officially addresses the 4Gb memory problem.</p>
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			<media:title type="html">Borrowind</media:title>
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		<item>
		<title>Play &#8216;n puke</title>
		<link>http://perfectworlds.wordpress.com/2011/12/20/play-n-puke/</link>
		<comments>http://perfectworlds.wordpress.com/2011/12/20/play-n-puke/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 17:22:20 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Games writing]]></category>

		<guid isPermaLink="false">http://perfectworlds.wordpress.com/?p=1180</guid>
		<description><![CDATA[The UK&#8217;s Guardian asks why playing some videogames make you feel nauseous. (Oddly, reading the nauseatingly leftist Guardian often has the same effect for me). The otherwise appealing Just Cause 2 (PC), for instance, was unplayable for me because of that effect. While the awesome Risen (PC) had no such effects from start to finish. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1180&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The UK&#8217;s <em>Guardian</em> asks <a href="http://www.guardian.co.uk/lifeandstyle/2011/dec/19/video-games-makes-me-sick">why playing some videogames make you feel nauseous</a>.  (Oddly, reading the nauseatingly leftist <em>Guardian</em> often has the same effect for me).  The otherwise appealing <em>Just Cause 2</em> (PC), for instance, was unplayable for me because of that effect.  While the awesome <em>Risen</em> (PC) had no such effects from start to finish.  The author of the article even tries some hardcore chemicals, namely hyoscine hydrobromide, which does at least give him an hour of puke-free play.</p>
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			<media:title type="html">Borrowind</media:title>
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		<title>SkyUI, new PC-centric UI makeover mod for Skyrim</title>
		<link>http://perfectworlds.wordpress.com/2011/12/18/skyui-new-pc-centric-ui-makeover-mod-for-skyrim/</link>
		<comments>http://perfectworlds.wordpress.com/2011/12/18/skyui-new-pc-centric-ui-makeover-mod-for-skyrim/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 23:58:48 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Cool game stuff]]></category>

		<guid isPermaLink="false">http://perfectworlds.wordpress.com/?p=1171</guid>
		<description><![CDATA[Major new, PC-friendly, UI interface mod just released for Skyrim. SkyUI, done in a very professional manner.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1171&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Major new, PC-friendly, UI interface mod just released for <em>Skyrim</em>.  <a href="http://www.skyrimnexus.com/downloads/file.php?id=3863">SkyUI</a>, done in a very professional manner.</p>
<p><img src="http://perfectworlds.files.wordpress.com/2011/12/skyui.jpg?w=560" alt="" title="skyui"   class="aligncenter size-full wp-image-1172" /></p>
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		<title>Nvidia release new official Skyrim tweak guide</title>
		<link>http://perfectworlds.wordpress.com/2011/12/07/nvidia-release-new-official-skyrim-tweak-guide/</link>
		<comments>http://perfectworlds.wordpress.com/2011/12/07/nvidia-release-new-official-skyrim-tweak-guide/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 20:35:59 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Cool game stuff]]></category>

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		<description><![CDATA[Nvidia have just released a complete 20-page tweak guide for Skyrim. Officially. Complete with precise screenshots illustrating what each tweak does to the game, and comments on the FPS imact on from each. Plus some .ini tweaks. Even NVIDIA Control Panel settings, plus driver tweaks. And a quick look at performance mods and console commands.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1165&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Nvidia have <a href="http://uk.geforce.com/optimise/guides/the-elder-scrolls-v-skyrim-tweak-guide">just released a complete 20-page tweak guide</a> for <em>Skyrim</em>.  Officially.  Complete with precise screenshots illustrating what each tweak does to the game, and comments on the FPS imact on from each.  Plus some .ini tweaks.  Even NVIDIA Control Panel settings, plus driver tweaks.  And a quick look at performance mods and console commands.</p>
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		<title>Skyrim review in literary journal</title>
		<link>http://perfectworlds.wordpress.com/2011/12/05/skyrim-review-in-literary-journal/</link>
		<comments>http://perfectworlds.wordpress.com/2011/12/05/skyrim-review-in-literary-journal/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 09:38:12 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Games writing]]></category>

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		<description><![CDATA[A videogame review in the California Literary Journal. It&#8217;s Skyrim, of course.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1162&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://calitreview.com/22165">videogame review</a> in the <em>California Literary Journal</em>.  It&#8217;s <em>Skyrim</em>, of course.</p>
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		<title>&#8220;Risen 2: the Making of&#8230;&#8221; &#8211; new video</title>
		<link>http://perfectworlds.wordpress.com/2011/11/27/risen-2-the-making-of-new-video/</link>
		<comments>http://perfectworlds.wordpress.com/2011/11/27/risen-2-the-making-of-new-video/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 04:15:40 +0000</pubDate>
		<dc:creator>David Haden</dc:creator>
				<category><![CDATA[Cool game stuff]]></category>
		<category><![CDATA[Games in the news]]></category>

		<guid isPermaLink="false">http://perfectworlds.wordpress.com/?p=1155</guid>
		<description><![CDATA[Just online today, a new &#8220;Risen 2: the Making of&#8230;&#8221; video. Part one of a series&#8230; Warning: massive plot spoilers!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=perfectworlds.wordpress.com&amp;blog=8971070&amp;post=1155&amp;subd=perfectworlds&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just online today, a new &#8220;<em>Risen 2</em>: the Making of&#8230;&#8221; video.  Part one of a series&#8230;</p>
<span style="text-align:center; display: block;"><a href="http://perfectworlds.wordpress.com/2011/11/27/risen-2-the-making-of-new-video/"><img src="http://img.youtube.com/vi/vgDjDx_9bCM/2.jpg" alt="" /></a></span>
<p><strong>Warning</strong>: massive plot spoilers!</p>
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