Archive | January 2011
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A treasure-chest of combat details on Skyrim, over at Game Informer. It’s very refreshing not to be subject to the stingy marketing-led kiddie-level ‘reveals’ of the sort that major videogames usually get. I suspect Todd Howard and the Bethesda developers have an equal seat with the suits at the pre-release marketing strategy table.
Sigh. The tedious violence-and-video-games ‘debate’… Thankfully there are people like MIT professor Henry Jenkins, who are willing to delve into this ideologically-warped stuff in order to debunk it.
My Morrowind / Oblivion / TES / Bethesda bibliography has had its annual update.
Looks like we may be getting a frozen northern world for Elder Scrolls V: Skyrim. Set 200 years after Oblivion, it features… “ice wraiths … mammoth, saber-toothed cats” … “Snow falls dynamically (not as a basic texture on the ground)”. That’s logical since Skyrim is the northern icy realm that’s west of the Morrowind region […]
There’s been a storm-in-a-teacup over the new ‘Morrowind 2011’ mod pack, over the last few days, as concisely explained by the compiler’s acquaintance Kenneth Hynek. Personally, judging by the video of the pack in action, I think the mod mix in question is perhaps a little over-the-top and visually unbalanced. Sedya Neen has trees of […]
A list of 10 single-player PC adventure games for 2011. The only real “must buy” is of course Elder Scrolls V: Skyrim. Having hugely enjoyed Titan Quest this year, Diablo III is second on my list — but I’ll be looking carefully at reviews and probably waiting for a patch first. I think I’ll pass […]