Well, praise be to Fargoth! I just found out that the Morrowind megamod for Oblivion was finally finished and released, fully playable, in early July 2014. It’s called Morroblivion and has the landscape of the famous Morrowind game, the main quest, guild quests, and all side quests. Many thanks to all concerned at the TES Renewal Project. Here’s a short recent trailer video for Morroblivion, by someone who did a basic install without modding for textures or weather…
Actually it’s more of a DLC than a total conversion in format. Basically it’s Morrowind totally converted to a mod, so as to run in Oblivion. The player needs to own both games, plus their paid expansions, for it to work. Oblivion mods will run happily alongside/inside it.
Here are the 10-step basics of my Morroblivion install process, which I typed up for my future reference — but which I thought might be good to share.
1. Install Oblivion GOTY (with Shivering Isles expansion)
2. Install Morrowind GOTY (with Tribunal and Bloodmoon expansions)
3. Install unofficial Oblivion Patch (you already have this if you installed via my quick-start)
4. Install OBSE, the Oblivion Script Extender (you already have this if you installed via my quick-start). From now on you use a desktop shortcut to OBSE’s obse_loader.exe to launch Oblivion.
5. Install the latest Ely’s Universal Silent Voice mod for Oblivion. This is an OBSE plugin and goes in ../DATA/OBSE/Plugins/ It won’t affect your main Oblivion gameplay, as it only runs when there is a missing voice file.
6. Install MenuQue OBSE Plugin (required for Morrowind_ob – UCWUS.esp)
7. Download and run the Morroblivion installer to get Morrowind_ob.esm as an Oblivion mod. Very easy, just point it to your Morrowind and Oblivion game directories, and it will do the rest.
01 Morrowind Music
01 Tree Replacer
01 Better Map
01 Voiced Conversation
Fairly straightforward: copy the files and folders from inside the 00 Core folder to ../Oblivion/Data – and then do the same for what’s inside any of the other modules you want.
9. In whatever Mod Manager you use, activate Morrowind_ob.esm, then activate the other Morroblivion mods you want. Also activate DLC Shivering Isles, if you’ve not yet done so yet. Note that Morrowind_ob.esm must always be loaded right after Oblivion.esm…
The load order for the Morroblivion .esp mods is not said to be that important. There should be no conflict with vital or big Oblivion mods such as Unique Landscapes etc, though a few lesser ones have compatability patches.
10. There are a range of optional mods for Morroblivion listed on the TES Renewal Project site…
Clothing Galore. Morrowind clothing meshes updated to Oblivion standard, and new textures.
* I installed all of the above, plus these few from elsewhere…
Morrowind Conversation (Restores voiced greetings dialogue. Comes in two versions, one with no idle chatter)
Better Morroblivion Water (Deactivate any water improving mods you had running for Oblivion!)
Morroblivion Grass mod (Short trimmed grass — this now seems to be included in the main bundle??)
* I also found the following mods, elsewhere. They look useful but are not yet installed by me…
After installing these various extra mods, load up your Mod Manager again, and activate them.
* If you get day-glo purple textures, simply boost texture quality to “High” in Video settings, then re-enter the game world.
* Increasing values in the Oblivion .ini file (..Documents\My Games\Oblivion\Oblivion.ini) in Notepad will boost your distant view (aka ‘draw distance’): uGridDistantTreeRange is distant trees; uGridDistantCount is all non-terrain objects.
* To change the Field of View, open the command line in-game with ` then type FOV 90.
That’s it! Start a wholly new game in Oblivion, and you will be given an option for where to start, which will be the usual intro video then the prison ship in the Seyda Neen dockside setting in the province of Morrowind.